‘World Of Warcraft’: The Slave Pens Timewalking Details

Blizzard Entertainment’s “World of Warcraft: Warlords of Draenor” has revealed more information about Timewalking as part of its Patch 6.2 “Fury of Hellfire.” This time it’s focused on the Slave Pens Outland, including details about its dungeon map, bosses, reputation and achievements. Read on to learn more.

The Slave Pens Outland is located in the Underbog’s Steamvault in the Coilfang Reservoir of Zangarmarsh. This is where Lady Vashj’s naga and the Broken work to drain the deepest waters of Zangarmarsh.

To learn more about the Slave Pens, including tips on how to defeat enemies in that dungeon, such as the non-boss enemies.

The Timewalking dungeons will be coming to the “World of Warcraft” this weekend. Watch out for the “A Burning Path Through Time” quest. This special weekend-only quest involves five Burning Crusade Timewalking dungeons that must be completed. Players who are able to complete this quest will be awarded a Seal of Inevitable Fate.

Guild Wars gets additional pre-purchase bonus after complaints

ArenaNet has responded to player feedback by announcing new rewards for veterans and a refund policy for those who purchased the core game by mistake.

Veteran Guild Wars 2 players who registered the base game before January 23, 2015, and also pre-purchased any version of the Heart of Thorns expansion prior to release, will be gifted one extra character slot.

Every player who purchased the core game via the Guild Wars 2 website, and registered between January 23 and June 16, 2015, will be automatically given a refund should they decide to purchase Heart of Thorns, so long as it’s bought by July 31, 2015.

The news comes following fan outrage regarding how ArenaNet is handling the latest expansion. Three different pricing tiers were announced a short while back, but the pricing wasn’t directly the main issue. You see, the cheapest version of Heart of Thorns comes with a copy of the core Guild Wars 2 game. For new players looking to get into the series, it was a great entry point, but seasoned players who already owned the base game were confused as to why they needed to rebuy something they already own.

After perusing the game’s FAQ, many fans were none the wiser. Was Heart of Thorns a standalone expansion, or was it something else? It turns out, this will be Guild Wars 2’s first major expansion, and as so, it’ll need to draw on the base game to allow it to run.

“In our January 23 FAQ, we wanted to clarify that Guild Wars 2: Heart of Thorns would not be a stand-alone campaign like those offered in Guild Wars in the past (Factions and Nightfall),” reads the ArenaNet post, “but instead would be a true expansion to Guild Wars 2 similar to what Guild Wars: Eye of the North was to our original game.”

“Some read the FAQ as us urging players to buy the core game now, in preparation for the expansion release. This was not our intention and amendments made to the FAQ following the announcement were a good-faith attempt to clarify this misinterpretation. As such, we’re offering a comprehensive refund policy.”

Speaking about what’s next for Guild Wars 2 expansions moving forward, ArenaNet says “if we release further Guild Wars 2 expansions, we plan to offer all of the prior expansions, the core game, and the latest expansion for one single purchase price.”


‘World of Warcraft’ Hall of Fame glory well deserved

World of Warcraft is one of the most important and influential video games of all time.

The game is available in 244 countries, multiple languages, and has more than 6 million words of in-game text, equal to 12 copies of The Lord of the Rings. As of last month, 7 million active accounts subscribe monthly, a number that’s larger than the population of some countries and states.

It’s kind of a big deal.

The World Video Game Hall of Fame will recognize World of Warcraft’s place in gaming history with a first-ballot induction. Detractors and doubters may not believe that such a relatively new game deserves the recognition and praise.

World of Warcraft is an MMORPG in the style of Ultima Online and Everquest, two of the most popular online games of the preceding decade. Before Warcraft, the genre’s calling card was complex role-playing experiences and exploring dungeons for new equipment for your avatar.

Online role-playing games were rough around the edges and not kind to the uninitiated. Quests were unmarked on maps, computer-controlled characters could die and not come back, and other players could kill and steal your hard-earned gear and money.

Released in 2004, World of Warcraft made MMORPGs accessible to every gamer through simplification. Quests became thematic and easier to navigate. Character creation became less about statistics and spells. Players could run from one end of a continent to the other or fly across oceans, all without load times. These changes have all become standard design choices for every game in the MMORPG genre.

A key part of the game being so approachable was low hardware requirements. Warcraft can run on just about any modern computer. This allowed many who had never experienced PC gaming to create a character and jump into the world with ease.

Players could also join massive groups of like-minded players called guilds. These groups are tight-knit communities that play on a nightly basis to tackle the games biggest challenges and dungeons. Bonds between players all over the world formed through a common link that was Warcraft.

The genre transformed from a dank dungeon of intimidation into a place of acceptance. The Warcraft player base exploded, with over 100 million unique accounts and a peak of 12 million concurrent subscribers in 2010.

The art of World of Warcraft 2015

The Warcraft universe celebrated it’s 20th anniversary last year and it has been 10 years since the launch of World of Warcraft. Throughout the years certain collector’s edition game releases have come with a concept art book with early pictures, drawings and information about the look and feel of the game. This year Blizzard is releasing The Art of World of Warcraft for everyone and rather than being based on just one expansion solely, this edition covers the whole game from Vanilla to Warlord’s of Draenor.

The book will take you through the original game and each of the expansion with concept artwork and designs and in depth interviews with key members of the development team. “Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft contains hundreds of drawings and pieces of concept art, forming the ultimate tribute to the epic gaming franchise”, from the Amazon description.

It’s out on June 16th and you can pre order your copy from Amazon right here, it’s not going to be the cheapest book in anyone’s collection but I bet it will be an interesting read.

‘World of Warcraft’: Flying Mounts Are Coming to Draenor After All

The team at Blizzard has been busy overseeing the official launch of Heroes of the Storm over the last week, but the powerhouse developer still has content in the works for all of its other ongoing games, as well. World of Warcraft’s latest expansion, Warlords of Draenor, will be one-year old in November and unlike the previous few expansions, players are still unable to take flight in the new zone. The inability to mount up and fly over mobs has caused a lot of controversy in the World of Warcraft community.

Usually, when players gain access to a new zone or continent in Azeroth, they must reach the new max level before they unlock the ability to use flying mounts in the new area. Player-controlled flying wasn’t originally a part of the game, but has become one its most convenient features in the ten years since the game launched. Due to a desire to keep a focus on world exploration, Blizzard has been holding back on flying permissions in Draenor since November.

Blizzard recently reminded players of its desire the keep heroes on the ground in Draenor and the community showed its unhappiness on the game’s general chat channel and on the forums. Blizzard, always one to adapt, took note of the issues and has already released plans for an upcoming patch to address the issue.

In order to earn the achievement that will eventually unlock flying in Draenor, players will have to put in some serious hours on the Orc home planet. To become a Draenor Pathfinder, heroes must prove their worth by exploring Draenor’s zones, collecting 100 treasures in Draenor, completing the Draenor Loremaster and Securing Draenor achievements, and raising the three new Tanaan Jungle reputations to Revered.

Players who have been grinding dailies in Draenor since the expansion’s launch probably already have a healthy amount of these tasks completed. Starting from scratch will definitely take some time though.

Blizzard’s change in heart may seem flip-floppy to some, but this is exactly the kind of flexibility that has made World of Warcraft one of the only subscription fee-based MMOs to last more than a decade. Blizzard gives a lot of power to the players and the developers take user feedback into serious consideration when making these kinds of big decisions. Many other MMO developers could learn a lot from this example.

‘World Of Warcraft’ Patch 6.2 Raid Preview Includes Hellfire Citadel Sneak Peek

“World of Warcraft” has released its Patch 6.2 Raid Preview. Battle.net reports that the preview of the latest patch, released last Thursday, includes information about the Hellfire Citadel, Pits of Mannoroth, the Iron Bulwark, Court of Blood and the Felborne Breach.

After the heroes of Azeroth and Draenor survived the battles in Highmaul and Blackrock Foundry, they must now face the monsters in Hellfire Citadel. In order to be allowed entry into Raid Finder, players must have an item level of at least 650.

Location: Tanaan Jungle


a. Powerful Items (Item Level 675–685 in Raid Finder and up to Item Level 735 in Mythic difficulty)

b. A chance to add the Corrupted Nest Guardian pet, which is a Rare quality companion.

Pits of Mannoroth

The designers of this area mentioned on the website that the lower floor of Hellfire Citadel is a reflection of the Iron Horde before it was influenced by Gul’dan. Meanwhile, the upper areas reflect the Legion and the Shadow Council’s influence. This area features Kormrok, an elite Non Player Character, or NPC. He used to rule Gorgrond until the Iron Horde arrived and trapped him.

The Iron Bulwark (Exterior Area)

This area features Iron Reaver, another NPC. Its schematics were found in Blackfuse’s workshop after Orgrimmar’s fall. The designers of the Iron Reaver noted that it was an evolved version of the Iron Horde’s siege vehicle from Garrosh, which now uses fel power.

The Felborne Breach

This area features Xhul’horac, a Void Revenant NPC. He has been fed an enormous amount of fel energy by Gul’dan. His powers are now being used to open portals for the Burning Legion.

Court of Blood

This place features Kilrogg Deadeye, the Warlord of the Bleeding Hollow. He has been corrupted by demon blood and will face the players who will enter this area in Hellfire Citadel. Click here to learn more about Kilrogg.

Aside from Kilrogg, players of “WoW” should also brace themselves for the Hellfire High Council. This includes Gurtogg and Dia Darkwhisper. Gurtogg is a champion of hundreds of trials by combat. Meanwhile, Dia Darkwhisper is Gul’dan’s left hand, and is also a master of void magic and a Shadowmoon outcast.

Click here to learn more about the “World Of Warcraft” Patch 6.2 Raid Preview. It includes other information about the Hellfire Citadel such as Socrethar the Eternal (Halls of the Sargerei), Gorefiend (Hellfire Antechamber), Shadow-Lord Iskar and Fel Lord Zakuun (Grommash’s Torment).

‘Guild Wars 2: Heart of Thorns’ Reveals the Ventari Legend

Guild Wars 2: Heart of Thorns continues the storyline that has the game world of Tyria facing off against the Elder Dragon Mordremoth. As the storyline unfolded through the game’s Living World updates, players had speculated about one possible casualty in the war with Mordremoth. In one cliffhanger, Tyria’s iconic hero Rytlock disappeared into a mysterious void as he chased the weapon to end the curse of the Foefire and drive the ghosts of Ascalon away for good.

In Guild Wars 2: Heart of Thorns, Rytlock not only makes a triumphant return from the mysterious Mists, he comes back with an all-new set of abilities. His return sets the stage for one of the expansion’s most exciting additions, the introduction of an all-new profession called the Revenant that channels powers from some of the Guild Wars universe’s most legendary heroes.

In addition to these features, ArenaNet showcased every key new feature the expansion brings to the core game, covering additions to both PvE and competitive PvP and World vs. World modes. The trailer showcases each feature set, and set the stage for an ongoing series of updates now through launch that would delve much deeper into what each will bring to the expansion.

‘World Of Warcraft’ Patch 6.2 Preview: New Ashran Area And Quests

“World of Warcraft” has unveiled its Patch 6.2 Preview. Battle.net reports that the preview of the latest patch was released Monday. It includes information about the new Ashran area and quests. Read on to learn more about it.

The Ashran battleground’s objective is for one faction to kill the opposing faction’s leader. The factions are divided into the Horde and the Alliance. Before defeating a faction leader, several battles must be won by each of the factions.


1. The Horde faction needs to kill the Alliance’s leader, Grand Marshal Tremblade.

2. The Alliance faction must kill High Warlord Volrath, the Horde’s leader.


1. 50 Honor points

2. 2,500 Reputation (with affiliated faction) points

3. 250 Conquest points

4. Wrynn’s Vanguard for the Alliance

5. Vol’jin’s Spear for the Horde

New Ashran Area

The Ashran Player versus Player, or PvP, zone now has a new area called the Ashran Excavation. It features a very large underground area. Competitive events are triggered randomly in this particular area.


1. Defeat the Arakkoa ghosts haunting the area.

2. Collect the Apexis Marks of Redemption.

Rukmaz, a ghost who is also a collector of Marks of Redemption, will declare the winner of a competitive event. This will be awarded to the first faction who turns in 50 Apexis Marks of Redemption to him.

New Ashran Quests

Faction events and bosses will no longer give Conquest points as a reward after Patch 6.2. But strongboxes and Honor points will still be awarded to players. In order to gather more Conquest points, new quests in Ashran must be completed.

1. Ashran Dominance

Goal: Win five events and kill the enemy faction boss

Reward: 500 Conquest points

2. Continue the Domination: A quest that unlocks after Ashran Dominance is completed. This quest can be repeated.

Goal: Win five events and kill the enemy faction boss

Reward: 500 Conquest points

3. Slay Them All!: This is a weekly quest.

Goal: Rack up 200 Honor kills

Reward: 200 Conquest points

Aside from these three new Ashran quests, Harrison Jones and Belloc Brightblade will also offer one quest each that will lead the players into the Ashran Excavation.