‘Guild Wars 2: Heart of Thorns’ Reveals the Ventari Legend

Guild Wars 2: Heart of Thorns continues the storyline that has the game world of Tyria facing off against the Elder Dragon Mordremoth. As the storyline unfolded through the game’s Living World updates, players had speculated about one possible casualty in the war with Mordremoth. In one cliffhanger, Tyria’s iconic hero Rytlock disappeared into a mysterious void as he chased the weapon to end the curse of the Foefire and drive the ghosts of Ascalon away for good.

In Guild Wars 2: Heart of Thorns, Rytlock not only makes a triumphant return from the mysterious Mists, he comes back with an all-new set of abilities. His return sets the stage for one of the expansion’s most exciting additions, the introduction of an all-new profession called the Revenant that channels powers from some of the Guild Wars universe’s most legendary heroes.

In addition to these features, ArenaNet showcased every key new feature the expansion brings to the core game, covering additions to both PvE and competitive PvP and World vs. World modes. The trailer showcases each feature set, and set the stage for an ongoing series of updates now through launch that would delve much deeper into what each will bring to the expansion.

‘World Of Warcraft’ Patch 6.2 Preview: New Ashran Area And Quests

“World of Warcraft” has unveiled its Patch 6.2 Preview. Battle.net reports that the preview of the latest patch was released Monday. It includes information about the new Ashran area and quests. Read on to learn more about it.

The Ashran battleground’s objective is for one faction to kill the opposing faction’s leader. The factions are divided into the Horde and the Alliance. Before defeating a faction leader, several battles must be won by each of the factions.


1. The Horde faction needs to kill the Alliance’s leader, Grand Marshal Tremblade.

2. The Alliance faction must kill High Warlord Volrath, the Horde’s leader.


1. 50 Honor points

2. 2,500 Reputation (with affiliated faction) points

3. 250 Conquest points

4. Wrynn’s Vanguard for the Alliance

5. Vol’jin’s Spear for the Horde

New Ashran Area

The Ashran Player versus Player, or PvP, zone now has a new area called the Ashran Excavation. It features a very large underground area. Competitive events are triggered randomly in this particular area.


1. Defeat the Arakkoa ghosts haunting the area.

2. Collect the Apexis Marks of Redemption.

Rukmaz, a ghost who is also a collector of Marks of Redemption, will declare the winner of a competitive event. This will be awarded to the first faction who turns in 50 Apexis Marks of Redemption to him.

New Ashran Quests

Faction events and bosses will no longer give Conquest points as a reward after Patch 6.2. But strongboxes and Honor points will still be awarded to players. In order to gather more Conquest points, new quests in Ashran must be completed.

1. Ashran Dominance

Goal: Win five events and kill the enemy faction boss

Reward: 500 Conquest points

2. Continue the Domination: A quest that unlocks after Ashran Dominance is completed. This quest can be repeated.

Goal: Win five events and kill the enemy faction boss

Reward: 500 Conquest points

3. Slay Them All!: This is a weekly quest.

Goal: Rack up 200 Honor kills

Reward: 200 Conquest points

Aside from these three new Ashran quests, Harrison Jones and Belloc Brightblade will also offer one quest each that will lead the players into the Ashran Excavation.

Guild Wars 2: Heart of Thorns closed beta starts today

Guild Wars 2 players get a chance to head into the Heart of Thorns this evening—that is, if they’ve already got a key to enter into the jungle expansion’s closed beta. The test consists of three two-hour sessions staggered throughout the day. Players who found a rare portal during last month’s Dry Top and Silverwastes events will be able to create a new beta character to test out a small portion of the new expansion.

“Participants will be able to use a revenant—or any of the existing eight professions—to play a small amount of expansion story content, followed by two beta versions of outposts and their corresponding adventures in part of the Verdant Brink map,” explains a news post on the Guild Wars 2 site. “An early, partially completed version of the day/night cycle meta-event experience from Verdant Brink will also be available.”

ArenaNet says they’ll be adding additional participants, picked from email addresses subscribed to the expansion’s newsletter.

For those without access, the test isn’t under any NDA restrictions. That means you can expect the beta to be streamed by players during each test window.

Behold the first image of Orgrim from the World of Warcraft movie

Behold, the first image from the live-action World of Warcraft movie. And what a picture it is. You wouldn’t even know actor Robert Kazinsky is under all that wonderful movie magic. He looks how I typically feel on Monday mornings.

If you’re unfamiliar with World of Warcraft, the character you see above is an orc named Orgrim, who is a warchief in the WoW universe. It’s so convincing you’d have a hard time figuring out that Orgrim isn’t an actual real living monster. Luckily, he doesn’t exist, so he’s not going to rip you limb from limb (unless you do play WoW on a regular basis, in which case I can promise you anything).

The creature was made possible thanks to the geniuses at Industrial Light and Magic, who used photographs, scans and concept art to achieve such a convincing Orgrim. For reference, you can see what the video game version of the character looks like in the gallery above. Even better than you imagined, right?

The World of Warcraft film, which is being directed by Duncan Jones, was originally scheduled to come out March 11, 2016, but has since been delayed to June 10 of that same year. That’ll put it up against Now You See Me 2 and Uncharted, which I’m sure Orgrim will have no trouble dispatching…

Guild Wars 2 to get grimmer with Reaper specialization

I’m a little surprised to learn that grim reapers aren’t already a thing in Guild Wars 2, given how many bodies pile up in Tyria during the average day. That grievous mistake will finally be rectified with GW2’s Heart of Thorns expansion, which adds the faceless corpse-stealers to the MMO as an elite specialization for the Necromancer class. (It also adds some other, less exciting elite spec classes.)

There’s a video showing off the Reaper below, but before that you need to know that one of their traits is called ‘Cold Shoulder’. That’s a brilliant name for something that, boringly, only makes “chill last longer, and chilled foes deal less damage to you”. The Reaper wields a massive scythe, and an equally massive greatsword, so they’re fairly slow at hitting things, all told.

Here’s what the devs have to say about the Reaper, from this reveal post on the Guild Wars 2 site:
“This devastating melee brawler is at home in battle when surrounded by as many enemies as possible, cleaving through hapless foes for life-force sustainment. Once the reaper has enough life force, they can transform into a devastating avatar of destruction that leaves enemies frozen in terror.”

World of Warcrafts 3M subscriber drop is not a problem, one analyst says

Despite World of Warcrafts recent spike and plunge in paid subscribers, Blizzard Entertainment has a bright future, SuperData Research chief executive Joost van Dreunen said.
We knew Blizzard Entertainments Ion Watcher Hazzikostas would be bullish on Warcraft regardless of the recent subscription roller coaster (and he was, though the lead game designer pointed out some flaws the company plans to correct). But GamesBeat sought out the thoughts of one of the market-research firms that follow the $2.3 billion pay-to-play massively multiplayer online RPG world most closely for a more-neutral opinion.

Its no problem, van Dreunen said.

WoW is the market leader, by a landslide. It holds around a third of the worldwide pay-to-play MMO market, he said. Generating still over a billion [dollars] in revenue annually, its a juggernaut of a franchise, especially if you consider its been around for more than 10 years.

Warcraft picked up millions of subscribers with the launch of this falls Warlords of Draenor expansion pack, putting it back over 10 million players paying around $13-$15 a month. Then it dropped just as dramatically, settling around 7 million. Van Dreunen attributed the drop in part to the momentum behind massive online battle arena titles like League of Legends and Valves Dota 2.

In some ways, the legacy of WoW continues to live on in spin-offs like Hearthstone, with cumulative earnings of around $200 million, and the soon-to-be-launched Heroes of the Storm, he said. Meanwhile, new market entrants like Wildstar have failed to capture significant market share in pay-to-play MMO space, and we expect that these titles will convert to free-to-play instead.

He attributes World of Warcrafts long-term success to the high barrier for other players to get into the paid-subscription market, including ongoing development costs, infrastructure and the cost of acquiring players. It got the advantage initially because it was easier to play.

For consumers, there were, in fact, several popular titles like EverQuest when WoW emerged, but none of these were as accessible for players, he said. As WoW reached critical mass, a large part of the industry had started to shift to free-to-play, making it very difficult for any new entrants to justify a subscription-based monetization scheme.

Van Dreunen doesnt see a lot of options for a new pay-to-play game in the genre.

Subscription-based MMOs require a lot of dedicated game time from their players, which makes the total addressable market relatively narrow, he said. By [WoW] capturing a critical mass, there wasnt enough room in the market for any contender of equal size.

Ten Death Knights Defeat World of Warcraft’s Current End-Boss

Raegwyn and his friends were able to kill Blackhand on Heroic difficulty with only using death knights. Quite an impressive achievement, since it’s still the hardest boss fight in the game on this difficulty.

Even though Blood Death Knights are tanks, their self-healing and their damage is good enough to survive and finish the fight in time. All ten are specced as tanks, but only one of them is tanking at the same time while the rest do damage. When the active tank is about to fall,they switch roles, and someone else takes care of the job and eats up the damage.

What made this boss so ridiculus awesome and difficult was that everyone could get any ability all the time! Normally tanks dont get targeted by impale… for good reasons. But since we didn’t have dps or heals we all got it all the time. It’s impossible to assign ppl to do stuff when everything is completely random. This means you can get an impale and have to run behind the siegetank, while you are tanking the boss or kiting the siegetank, which is quite nuts. Or look what happened to me in the last phase. Mine then impale then taunt boss then another mine AND impale then another impale trololo. This boss really was nuts. It still went much smoother than expected due to my Deathnerds being awesome.

They’re about to try Warlords of Draenor’s other raid Highmaul on Mythic difficulty with twenty death knights. Good luck!

World Of Warcraft Patch 6.2 Details About New Events & Adventure Guide

World Of Warcraft Patch 6.2 is set to release in the near future and include new events, class changes, zones, naval missions, an adventure guide and much more.

Blizzard recently went on to show off the PTR patch notes for World Of Warcraft patch 6.2 which included a bevy of features, but now they have gone into detail to show off the new events players will be able to participate in and how the Adventure Guide will work. The new events will introduce seven different weekend events running from Friday at noon until Monday at noon every week. Two of these events are dubbed ‘Timewalking’ and they have to do with expansion dungeons.

“The schedule will feature two different Timewalking Bonus Events, each themed around an expansion: The Burning Crusade or Wrath of the Lich King. Your character’s level and gear scales down to the dungeon at Heroic difficulty, but the loot you receive is scaled back up, making it a great way to gear up characters as well as receive cool items for transmogrification. Completing three Timewalking dungeons as a part of a quest during the event awards a Seal for an extra bonus roll, which isn’t counted toward the weekly cap of three seals. “

The PTR for 2.0 is currently testing the following layout for the Timewalker Dungeons events:

“Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.”

There is also an array of five other types of events that you can activate and work towards during the weekend.

Draenor Dungeons
While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing two Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

During the Battlegrounds Bonus Event, you’ll earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes
You’ll earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

If you’re trying to stock up on Apexis Crystals, you’ll be able to gain triple the amount from eligible creatures during this Bonus Event. Completing three area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of your Shipyard. (More information on this new resource will be covered in a future Shipyards and Naval Missions preview.)

Pet Battles
During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning five PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

The Adventure Guide will act as a landing page for other journals in the game and a way to activate and sort quests as well as recommending one based on various factors.

“The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.”

It looks like Blizzard is really going all out with the new 6.2 patch for World Of Warcraft and fans are sure to appreciate the bevy of content coming to the game.

PS4 MMO Wander Only a Few Weeks Away

Wander is a new MMO from an independent development team in Melbourne, Australia. It’s been in the works for some time now and recent trailers have shown the fruits of hard labour with lush settings and beautiful vistas being the backdrop for some interesting characters. If you’ve got any questions about the battle system, keep them to yourselves, this is a non combat, non competition, collaborative exploration experience focusing on the beauty of the natural world. It was recently announced by the team that they are confident on a late April to early May release date, though they are not prepared to state a fixed date yet. The game will be available on PS4 and Steam for PC. I should add that it runs 1080@30 on PS4 since resolution appears to be a hot topic at the moment.

“You begin as a giant tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. Enchanting opera singers guide you.

As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer.

Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other.

Wander: Welcome to the rainforest”

In a market dominated by battle and competition focused titles Wander gives a different take on the MMO scene and hopefully a breath of fresh air to the genre altogether.

Wander has already picked up a good handful of accolades at various events such as Most Innovative and Best Indie MMO at PAX East 2015, was nominated for Best Narrative and received an honourable mention for Best Art and Best Design at FreePlay 2013 and was nominated for Best Accessible Game at the Australian Game Developer Awards, as well as being nominated for Best Graphics at hóPLAY 2013.

Indie games are generating more and more buzz these days. Whether its through Steam Greenlight or the major consoles’ push to include small development teams more or the sweat from their own brows, indie devs seem to be finally getting their time in the sun. Got any thoughts on this non combat world? Or indie games in general? Let me know in the comments!

InnoGames Launches Online City-Building MMO Elvenar

Forge of Empires company InnoGames has announced the U.S. launch of Elvenar, its strategy city-building MMO. First announced last fall, Elvenar allows players to back either the humans or elves, with this decision impacting not only the visual look of the game, but also the technologies and units at a player’s disposal.

In Elvenar, humans are described as experienced city builders, and are ambitious and determined, while elves are magical beings living in close harmony with nature. Once the choice has been made, players will build their society by balancing the use of key resources, including coins and supplies. Players are led through the game via a quest system, but users do have some choice in the way they advance.

Players collect coins from their citizen’s homes, while supplies must be manually created inside workshops. These buildings can be upgraded to increase their productivity, but upgrades reduce the kingdom’s culture. The more culture a society contains, the more coins and supplies produced over time, so players are encouraged to purchase additional cultural decorations as the need arises.
Early on, players can begin researching new technologies for their kingdom using Knowledge Points, a separate currency. These Knowledge Points are earned for free over time, or can be earned by interacting with the NPC characters inhabiting the land around a player’s kingdom. These interactions can go one of two ways. Players can spend resources on peaceful negotiations, or send their units into combat.

During battle, units are positioned on a hexagonal grid, and players take turns moving across the grid, clicking on enemy units to attack. If players want to attack, but aren’t interested in actually participating in the battle, they can trigger an auto fight instead, taking them straight to the results screen.

Once players have collected enough Knowledge Points, they can spend them on the game’s research tree. Gamers can focus on military power, researching a barracks, armory and increased squad sizes (as examples), or focus on their town’s economy, unlocking the ability to produce additional resources, including planks or marble.

For social features, players can visit other users’ kingdoms and give them free resources, even if they’re backing the other race. In addition, the game’s leaderboard allows users to compare their progress with others, based on each user’s working population and culture.

As a free-to-play title, gamers can spend real money on multiple items within the game, including Knowledge Points and Diamonds, the game’s premium currency. These can be used to speed up building and upgrade timers, among other uses.

Elvenar is available to play for free on the Web, with mobile versions of the game also planned for future release.