Why Guild Wars 2’s Structured PvP is Superior to Most

Most MMORPGs have a system that helps lower-leveled players take part in PvP through a bolstering system. Some do it based on the character level (such as Echo of Soul), and some go based on gear and level (such as RIFT). There’s one thing that they all have in common, though, which is that while they work hard at getting all participants to a somewhat equal footing, the simple fact is that they aren’t completely equal.Guild Wars 2, however, does things a bit differently in its structured PvP system.

From the moment players enter the Mists, they are set to level 80 (the current cap of the game). Along with this, they are set up with a full set of gear, and all possible skills, as if they had fully leveled up and gotten geared through normal play.

Another benefit of GW2’s sPvP system is that it allows you to experiment and explore different ways of playing. This also carries over into PvE (in that the skills you learn with your new setups can be transferred once you’ve unlocked them there as well), so it’s really a benefit to all players.

While the ability to fight other players is a great benefit in sPvP, there are also siege weapons within the Mists. These allow for learning how each of the weapons works, as well as how to target with them (there are various targets that can be aimed at, allowing players to hone in their skills).

GW2’s sPvP system (and the Mists itself) provide a great way to play some balanced PvP. All players are equal within (other than class vs. a different class), and there are tons of tools that can be used to work on strategies for both defense and offence. And if that wasn’t enough, you can enter them as soon as you exit the tutorial of the game, allowing the ability to test each class at its maximum level to decide what to play next!    Buy cheap GW2 gold