‘World of Warcraft’: Flying Mounts Are Coming to Draenor After All

The team at Blizzard has been busy overseeing the official launch of Heroes of the Storm over the last week, but the powerhouse developer still has content in the works for all of its other ongoing games, as well. World of Warcraft’s latest expansion, Warlords of Draenor, will be one-year old in November and unlike the previous few expansions, players are still unable to take flight in the new zone. The inability to mount up and fly over mobs has caused a lot of controversy in the World of Warcraft community.

Usually, when players gain access to a new zone or continent in Azeroth, they must reach the new max level before they unlock the ability to use flying mounts in the new area. Player-controlled flying wasn’t originally a part of the game, but has become one its most convenient features in the ten years since the game launched. Due to a desire to keep a focus on world exploration, Blizzard has been holding back on flying permissions in Draenor since November.

Blizzard recently reminded players of its desire the keep heroes on the ground in Draenor and the community showed its unhappiness on the game’s general chat channel and on the forums. Blizzard, always one to adapt, took note of the issues and has already released plans for an upcoming patch to address the issue.

In order to earn the achievement that will eventually unlock flying in Draenor, players will have to put in some serious hours on the Orc home planet. To become a Draenor Pathfinder, heroes must prove their worth by exploring Draenor’s zones, collecting 100 treasures in Draenor, completing the Draenor Loremaster and Securing Draenor achievements, and raising the three new Tanaan Jungle reputations to Revered.

Players who have been grinding dailies in Draenor since the expansion’s launch probably already have a healthy amount of these tasks completed. Starting from scratch will definitely take some time though.

Blizzard’s change in heart may seem flip-floppy to some, but this is exactly the kind of flexibility that has made World of Warcraft one of the only subscription fee-based MMOs to last more than a decade. Blizzard gives a lot of power to the players and the developers take user feedback into serious consideration when making these kinds of big decisions. Many other MMO developers could learn a lot from this example.